Guillotine Cross Guide by MaxZ5

GUILLOTINE CROSS

1. Skills Information Guillotine Cross skills

Venom Impress
Prereq: Enchant Poison 3
Type: Active / Debuff
Desc: Weakens a targets resistance to poison element attacks.
[Level 1] : Poison Resistance - 10%
[Level 2] : Poison Resistance - 20%
[Level 3] : Poison Resistance - 30%
[Level 4] : Poison Resistance - 40%
[Level 5] : Poison Resistance - 50%

Cross Impact
Prereq: Sonic Blow 10
Type: Active / Damage
Desc: Strikes a single target rapidly for 7 hits. Range 3 cells.
[Level 1] : Damage 1200%
[Level 2] : Damage 1250%
[Level 3] : Damage 1300%
[Level 4] : Damage 1250%
[Level 5] : Damage 1400%

Dark Illusion
Prereq: Cross Impact 3
Type: Active / Damage - Special
Desc: Rapidly closes the distance to a target and deals damage. Has a low chance to trigger Cross Impact.
[Level 1] : Damage 100% / Max Range 3 Cells
[Level 2] : Damage 100% / Max Range 4 Cells
[Level 3] : Damage 100% / Max Range 5 Cells
[Level 4] : Damage 100% / Max Range 6 Cells
[Level 5] : Damage 100% / Max Range 7 Cells

Research Poison
Prereq: None (Basic Guillotine Cross Skill)
Type: Passive
Desc: Allows creation of new poisons. Higher levels of the skills unlocks new types of poisons and increases the probability of success. It is necessary to have medicine bottle and a poison creation kit.
[Level 1] : Success Rate 35% / Paralize - Ingredients: 20 Poison Toad Skin, 1 Amoena
[Level 2] : Success Rate 40% / Pyrexia - Ingredients: 20 Anolian Skin, 1 Lantana
[Level 3] : Success Rate 45% / Disheart - Ingredients: 10 Decayed Nail, 1 Celatom
[Level 4] : Success Rate 50% / Leechend - Ingredients: 1 Scoforia, 1 Nerium
[Level 5] : Success Rate 55% / Antidote - Ingredients: 2 Green Herbs, 1 Blue Herb, 1 White Herb
[Level 6] : Success Rate 60% / Venombleed - Ingredients: 10 Sticky Poison, 1 Isildor
[Level 7] : Success Rate 65% / Magic Mushroom - Ingredients: 10 Poison Spore, 1 Makulrata
[Level 8] : Success Rate 70% / Toxin - Ingredients: 10 Sticky Poison, 1 Nerium
[Level 9] : Success Rate 75% / Oblivioncurse - Ingredients: 10 Mermaid Heart, 1 Isildor
[Level 10] : Success Rate 80% / -

Create Poison
Prereq: Research New Poison 1
Type: Active
Desc: Creates a new poison. Presents a list of poisons you can make with your current items.

Antidote
Prereq: Research New Poison 5
Type: Active / Detox
Desc: Using one Antidote, cancels out the effects of a Guillotine Cross Poison on a single target.

Poisoning Weapon
Prereq: Create New Poison 1
Type: Active / Buff
Desc: Coats your weapon with one of the guillotine cross weapons. While attacking there is a chance to poison the target with the selected poison.
[Level 1] : Poisoning Chance 4% / 60s Duration
[Level 2] : Poisoning Chance 6% / 120s Duration
[Level 3] : Poisoning Chance 8% / 180s Duration
[Level 4] : Poisoning Chance 10% / 240s Duration
[Level 5] : Poisoning Chance 12% / 300s Duration

Weapon Blocking
Prereq: Left Hand Mastery 5
Type: Active Buff
Desc: Has a chance to completely block a short range physical attack. When an attack is blocked you have a chance to use counter slash or weapon crush. While its active it continually drains SP. Reusing the skill cancels the effect.
[Level 1] : Block Chance 12% / 180s Duration
[Level 2] : Block Chance 14% / 180s Duration
[Level 3] : Block Chance 16% / 180s Duration
[Level 4] : Block Chance 18% / 180s Duration
[Level 5] : Block Chance 20% / 180s Duration

Counter Slash
Prereq: Weapon Blocking 1
Type: Active / Buff
Desc: When successfully blocking an attack with Weapon Blocking, you can counter using Counter Slash. Damages all targets in a 3x3 radius around the user. The damage is increased by the users AGI.
[Level 1] : 400% Attack Power
[Level 2] : 500% Attack Power
[Level 3] : 600% Attack Power
[Level 4] : 700% Attack Power
[Level 5] : 800% Attack Power

Weapon Crush
Prereq: Weapon Blocking 1
Max Level : 5
Type: Active / Debuff
Desc: When successfully blocking an attack with Weapon Blocking, you can counter using Weapon Crush. When used it divests the attackers weapon. Increased skill level increases the success rate and duration.

Venom Pressure
Prereq: Weapon Blocking 1, Poisoning Weapon 3
Type: Active / Buff
Desc: While your weapon is enchanted with Poisoning Weapon there's a very high chance to inflict the endowed poison on the target. When used, you lose the poisoning weapon status.
[Level 1] : Poisoning Chance 75% / Hit Rate +14
[Level 2] : Poisoning Chance 80% / Hit Rate +18
[Level 3] : Poisoning Chance 85% / Hit Rate +22
[Level 4] : Poisoning Chance 90% / Hit Rate +26
[Level 5] : Poisoning Chance 95% / Hit Rate +30

Poison Smoke
Prereq: Venom Pressure 5, Poisoning Weapon 5
Type: Active / Buff
Desc: While your weapon is enchanted with Poisoning Weapon, you create a poisoning cloud in a 5x5 area. Every second there's a 20% chance to inflict that poison on the target. When used, you lose the poisoning weapon status. Range 5 cells.
[Level 1] : Duration 6s
[Level 2] : Duration 8s
[Level 3] : Duration 10s
[Level 4] : Duration 12s
[Level 5] : Duration 14s

Cloaking Exceed
Prereq: Cloaking 3
Type: Active / Special
Desc: Unlike regular cloaking it allows hiding from Insect and Demon. When active it allows you to receive 3 hits without being unhidden. Skill Level increases the number of hit and movement speed.
[Level 1] : 9 SP per second / Movement Speed 100% / Allows 1 hit
[Level 2] : 8 SP per second / Movement Speed 110% / Allows 1 hit
[Level 3] : 7 SP per second / Movement Speed 120% / Allows 2 hit
[Level 4] : 6 SP per second / Movement Speed 130% / Allows 2 hit
[Level 5] : 5 SP per second / Movement Speed 140% / Allows 3 hit

Phantom Menace
Prereq: Dark Illusion 5, Cloaking Exceed 5
Type: Active / Detecting
Desc: The Guillotine Cross strikes from the shadows to hit all targets in a 7 x 7 area for 300% damage. Cancels hidden status on all targets that are hit.

Hallucination Walk
Prereq: Phantom Menace
Type: Active / Buff
Desc: Momentarily increases the users speed to the limit, granting high evasion rate of physical and magical attacks. Using the skill consumes HP, and when the skill ends for 25 seconds you receive half movement speed and half attack speed.
[Level 1] : Evasion Rate + 50 / Magic Damage Evasion 10%
[Level 2] : Evasion Rate + 100 / Magic Damage Evasion 20%
[Level 3] : Evasion Rate + 150 / Magic Damage Evasion 30%
[Level 4] : Evasion Rate + 200 / Magic Damage Evasion 40%
[Level 5] : Evasion Rate + 250 / Magic Damage Evasion 50%

Rolling Cutter
Prereq: Sonic Blow 10
Type: Active / Damage
Desc: Katar Exclusive Skill. Using the katar strikes in a rotation in a 3x3 area around the player striking all enemies in range. Each rotation increases your rotation counter, which increases the damage of Cross Ripper Slasher. You can't have more than 10 rotation counters.
[Level 1] : 120% Attack Power
[Level 2] : 140% Attack Power
[Level 3] : 160% Attack Power
[Level 4] : 180% Attack Power
[Level 5] : 200% Attack Power

Cross Ripper Slasher
Prereq: Rolling Cutter 1
Type: Active / Damage
Desc: Consumes the rotation counters accumulated from Rolling Cutter. The spinning blade is shot out dealing strong damage to a target. The damage is increased by the number of counters. After using Cross Ripper Slasher your counters are reset to 0. Range 7 cells.
[Level 1] : Attack Power 200%
[Level 2] : Attack Power 240%
[Level 3] : Attack Power 280%
[Level 4] : Attack Power 320%
[Level 5] : Attack Power 360%

New poisons :

The translation could be off... some of the effects I had a tough time deciphering. Will fix it up later.

Paralyze
A paralyzing poison.
For 300 seconds, decreases attack speed by -10%, evasion -10%, and movement speed by 1/2.
Weight: 2

Pyrexia
A poison that causes a high fever.
For 300 seconds, causes incurable blindness and causes the player to see illusions. Sometimes causes 100 damage which can interupt casting of skills.
Weight: 2

Disheart
A poison that slows healing.
For 300 seconds, drops the effectiveness of recovery on the target by 20%.
This effect stacks with critical wounds.
Weight: 2

Leech End
A poison created with leeches.
For 300 seconds, drains HP every second
Damage done by Leech End : (Maxhp/100)-(Armordef+Statusdef)
Weight: 2

Venom Bleed
A poison that lowers the strength of a person.
For 15 seconds, reduces MaxHP by 15%.
Weight: 2

Magic Mushroom
A poison made with the dillusional effects of magic mushrooms.
For 300 seconds, every 4 seconds you lose 3% of your HP and involuntarially cast a random skill.
Weight: 2

Toxin
A nerve paralyzing poison.
For 300 seconds, every 3 seconds it causes the damage motion on your character, interrupting any skills. Skills not interrupted do not receive the effects of your weapon or cards.
Weight: 2

Oblivion Curse
A poison that causes loss of memory.
For 300 seconds causes the target to suffer from amnesia. While in amnesia it blocks natural SP recovery, and cannot be canceled via lex divinia or green potion. While in this status you cannot use any skills.
Weight: 2


Skills that are autocasted by Magic Mushroom:
Resistant souls, Power maximize, Improve conc, Backslide,Tatami flip, Cicada skin shedding, Sight, Endure, Hammerfall, Frost Joke or Dazzler, Flip Coin, Pick stone, Backslide, Angelus, Auto counter, Ruwach, Energy coat, Magnificat, Signum Crucis, Magnum break, First Aid, Summon spirit sphere ,Auto guard


All those info i took from iRO Wiki Forum
2. Changes for EDP

Enchant Deadly Poison does not quadruple the damage of skills anymore.
Instead it adds +400% damage at the end of the damage calculation.
Examples:
EDP+Sonic blow:
Before renewal : 800%*400% = 3200% damage
Renewal : 800%+400% = 1200% damage

EDP+Sonic blow+Link
Before renewal: 800%*400%*2 = 6400% damage
Renewal : Either 800%*2+400% = 2000% damage or (800%+400%)*2 = 2400% damage (please pm me correct one)

EDP+Grimtooth
Before renewal : 200%*400% = 800% damage
Renewal : 200%+400% = 600% damage

Melee attacks remain unchanged (qudrupling the damage for 400% damage)

3. Base ASPD for Guillotine Cross

Barehand : 159
Katar : 157
1 Dagger : 157
2 Dagger : 147
1 Sword : 134
2 Swords : 118
Shield : -15 aspd
Type of Guillotine Cross

1st - Cross Impact
2nd Critical With high ASPD

Cross Impact
- Deal damage towards single enemy with almost spamabble skill
- Higher HP/VIT
- Can use any weapon for Cross Impact skill (Dual Dagger, Dagger/Shield, Katar, Swords etc etc)
- No flee
- Need high hit to kill high flee enemy
- EDP seems didnt effect much with Cross Impact
- Lower DPS (Damage Per Second) than Crit type of GX

Critical With high ASPD
- Deal damage towards single (will be more if you have baphomet card ) enemy with lightning speed ASPD
- Average amount of HP
- Only use Katar
- Can lock enemy and make them suffer with poisons (Obvilion Curse and Leech End is the most deadly)
- High Flee (if use Halucination Walk skill will be extra damn high flee!)
- EDP helps quadrable your damage
- High DPS ( Damage Per Second)

Other Information
- Doppelganger Card only add 1~2 ASPD which mean if your ASPD if 188 it will be 189 or 190 if you wear Doppelgangger Card
- Eat EDP will increase your ASPD by 1~2
- Full Adrenaline + Berserk Picther will massively add your ASPD (If 188 ASPD, those Full Adrenaline and Berserk Picther will increase your ASPD till 191)
- 100% critical damage will appear if your Crit is 45
- Obvilion Curse success rate can be reduced by the amount of enemy INT
- Leech End and Mushroom Poison success rate cant be reduce by any stat
- Enrich Celermine Soup help increase ASPD but do not stack with Berserk Pitcher
- ASPD 188 is needed to make sure you can fully lock enemy if you play Critical type
- Poison Smoke and Venom Pressure skill is very good in WOE to make sure you can disable tough enemy
- Hallucination Walk is not recommended because you will get half ASPD and movement speed for 20 second once the effect gone
- Weapon Blocking is a must to avoid Asura sometimes
- Sparkling Candy is very good because add massive amount of ASPD maybe 1 or 2 and can be used with other buff/dish
- Rouge Ring + Cold Heart Combo is the best combo for Critical GX accessory while RWC Hat is the best for headgear because its add 10 Crit, 1 ASPD, 3% ATK and 5 LUK
- BG Equipment recommended for GX because of the its add 5% ASPD
- Whisper Boss card is very good in order to add Flee, MHP and ATK
- Recommended weapons for Critical build are +9 KVM Katar or Jamadhar, but the best is Infiltrator with Thanatos Card
- For renewal, Critical damage is not ignore defend anymore, its add extra 40% damage towards the enemy Post Last Edit by MaxZ5 at 16-12-2011 01:10

Build your Stat based on what EQ you will use. Good EQ will save your Stat alot =)

Good Critical build must have this criteria :

- More than 40k MHP
- At least 45 Crit
- More than 188 ASPD
- At least 450 Flee
- Dishes (Grudge Box, EDP, +20 Agi Dish, HP Pot, Enrich Celermine Soup, Etc.) and Full Buff (Agi , Bless, Berserk Pitcher, ETC.)
can let me noe wat ur stats 150/50 ? u play wat type gx ? share a bit lar not many many ... kui kui kui kui . . . . . .
My GX Stat

STR 103
AGI 112
VIT 88
INT 1
DEX 61
LUK 60

My GX Equipment

+4 RWC Hat
Masquarade
Gangster Scarf
+10 Glorious Bloody Roar
+4 Battleground Armor +3 Agi [Marc]
+7 Battleground Muffler [Whisper Boss]
+7 Battleground Boots [Martyr]
Ring Of Rogue
Cold Heart

But now i think got more better equipment such as Devil Mask [1] which can make you save some of your stat and also extra card to slot there

With all Dish and Buff, my GX can reach:

ASPD 190~193
Crit 47 (100% crit is 45)
MHP is 43k
HIT 420+
FLEE 470+
bestkan become crit than ci ? wat u think ? heheheh ....
ur equip i cannot afford ooo...
btw u sell it to hu ?
i noe him ?
heheheh ...
how much ?
this is job discussion thread, I wont answer those question, buyer's identity will remain secret
ye lah.. ape leh buat dok ?
so ko x main lg la ni ? abes dah item sold ke ?
ckit je dpt dr ko ni ..
huhuuh
ijon all stat @120 plss
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